![]() Some world geometry can't be made without a 3d modeling tool, that goes for more than just terrain, including when it's necessary to use such a tool to apply some specific UV mapping to a you can, try to use UnrealEd 2.1 which comes with 227i (so far the latest public release) for Unreal Gold, and as Krullor said convert the selected brushes to static mesh (.obj models) by using Convert > To Static Mesh from the right mouse click dialogue menu while hovering the mouse over the wireframe representation of the brush.Īfter you have converted it into a static mesh into mylevel (sometimes used as a temporary package or a buffer package which Unreal understands as something to save into the level file itself every time you save the map), you then have the opportunity to export it to an. ![]() Other than for terrain I don't really recommend using Blender for making BSP anyway.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |